Created during the 48 hour game creation competition, Chillenium. The game follows a parasitical worm fighting his way to his host's heart fighting any virus in his way.
I was lead modeler and texture artist. I created the enemies our hero worm would have to fight.
Software Used: Unreal Engine 5, Autodesk Maya, Adobe Substance Painter, Adobe Photoshop, Adobe Audition
Team members: Brooke Slaughter, Kat Kornegay, Joel Barnhill, Xavier Flores