Personal project of a car model referenced from blueprints. I used NURBS curves to create the outline of the car in a 3D space, then proceeded to planar model the body of the car. I used the initial body's geometry to create the attachments such as the spoiler and headlights so they would fit perfectly.  
The car model was modeled in Maya, textured in Substance Painter, and rendered out of Maya using Renderman.

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